Tuesday, August 23, 2011
As I reflect on my game plan I am reminded that when you plan you’re teaching exercises, it really benefit both the teacher and the student’s involved. The creation of this game plan has prepared me better for instruction, new learning ideas, more challenges and the use of technology to assist in learning.
A new learning that resulted from the creation of this game plan is the experiences of having students create digital stories instead of hand written reports. This aspect for me is very exciting, students will become more involved in their own learning experience when they are involved, they will become self directed learners. Dr Peggy Erthner states that students can become self-directed learners by evaluating themselves (Laureate Education 2009). The project assisted students to evaluate themselves using technological tools.
Moving forward there will be some changes in my instruction practice. One of the changes that will be implemented is the use of education networks, where students may collaborate with other via social networking sites to gain information and ideas. Viki Davis suggested that educational networks will allow them to interact with peers around the world, to have authentic audiences for their work, and provided for them ongoing feedback (Laureate 2009). This is extremely essential process in learning.
Another immediate adjustment that will be made in my instructional practice is the creation or rubrics, so student will have clear understanding of the teachers’ expectations. This is a great feedback tool for students. Dr. Peggy Erthner, states that reflection is used as a daily check point, this allows them to be able to synthesize information that they have been learning (Laureate Education 2009). Using www.rubistart.com will certainly help to accomplish this goal.
The use of creating students blogs, and wikis so students may easily upload work such as assignments, embed videos are also some of the changes that will be interjected into my instructional practice. Having a more problem based learning environment will assist in the implementation of technology in the curriculum. Dr Peggy Erthener supports this, by stating the problem based learning provides the anchor for your curriculum. (Laureate Education 2009)
In concluding, this course has taught me to really ensure me that you can integrate technology as well as problem-based learning, social networking/online collaboration, and digital storytelling into your instruction, all it takes it planning.
Laureate Education, Inc. (Executive Producer). (2009). Enriching Content Area Learning Experiences With Technology, Part 1” [Webcast]. Integrating Technology Across the Content Areas. Baltimore, MD: Author
Laureate Education, Inc. (Executive Producer). (2009). Enriching Content Area Learning Experiences With Technology, Part 2” [Webcast]. Integrating Technology Across the Content Areas. Baltimore, MD: Author